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Why do people with diabetes neglect foot care, and how might human-centred design intervene before complications arise?

Why do people with diabetes neglect foot care, and how might human-centred design intervene before complications arise?

I designed and evaluated a mobile intervention to support preventive foot care behaviour among people with diabetes, applying user-centred design and behaviour change theory.

I designed and evaluated a mobile intervention to support preventive foot care behaviour among people with diabetes, applying user-centred design and behaviour change theory.

Role

Role

UX Researcher & Interaction designer
· Research & Prototyping

(Academic dissertation- Human-Centred Design approach)

UX Researcher & Interaction designer
· Research & Prototyping

(Academic dissertation- Human-Centred Design approach)

Team

Team

Individual project

(Guided by academic supervision and user research)

Individual project

(Guided by academic supervision and user research)

Supervision

Supervision

Academic dissertation supervised by Mr. Selva Raj. All research, design decisions, and iterations were conducted independently.

Academic dissertation supervised by Mr. Selva Raj. All research, design decisions, and iterations were conducted independently.

Timeline

Timeline

Jan - May 2025

Research phase: 3 weeks of interviews and surveys

Design phase: 3 iterative prototype cycles

Testing phase: 2 rounds of usability testing with 18 participants

Jan - May 2025

Research phase: 3 weeks of interviews and surveys

Design phase: 3 iterative prototype cycles

Testing phase: 2 rounds of usability testing with 18 participants

Research Focus

Research Focus

This project investigates why people with diabetes neglect foot care and how design can intervene before complications arise. Applying Fogg's Behaviour Model and human-centred design principles I designed for habit formation and emotional safety rather than clinical dashboards.
This project investigates why people with diabetes neglect foot care and how design can intervene before complications arise. Applying Fogg's Behaviour Model and human-centred design principles I designed for habit formation and emotional safety rather than clinical dashboards.
Research revealed that users consistently deprioritised foot care describing it as "something I'll deal with later," and found no actionable guidance in existing apps
Research revealed that users consistently deprioritised foot care describing it as "something I'll deal with later," and found no actionable guidance in existing apps

Key Findings

Key Findings

Semi-structured interviews (n=12) revealed temporal discounting of foot care. Participants described it as "something I'll deal with later" despite awareness of amputation risks.

Semi-structured interviews (n=12) revealed temporal discounting of foot care. Participants described it as "something I'll deal with later" despite awareness of amputation risks.

Competitive analysis of 7 diabetes apps found zero dedicated foot care features; footwear guidance was entirely absent.

Competitive analysis of 7 diabetes apps found zero dedicated foot care features; footwear guidance was entirely absent.

Evaluation Outcomes

Evaluation Outcomes

90%

indicated likelihood to recommend to family members

Indicated likelihood to recommend to family members

indicated likelihood to recommend to family members

83%

Test participants engaged with the prototype at least twice within 3 days

Test participants engaged with the prototype at least twice within 3 days

The board captures questions, constraints, and early directions explored before narrowing the solution.

The board captures questions, constraints, and early directions explored before narrowing the solution.

My Approach

My Approach

Participant Recruitment: Purposive sampling was used to recruit 12 participants stratified by:

  • 6 with active foot symptoms (ages 40 to 60)

  • 6 without symptoms (ages 18 to 35)

Inclusion criteria: Diagnosed with Type 1 or Type 2 diabetes for at least 6 months, smartphone user, and able to provide informed consent.

Participant Recruitment: Purposive sampling was used to recruit 12 participants stratified by:

  • 6 with active foot symptoms (ages 40 to 60)

  • 6 without symptoms (ages 18 to 35)

Inclusion criteria: Diagnosed with Type 1 or Type 2 diabetes for at least 6 months, smartphone user, and able to provide informed consent.

What I found:

  • 5 of 6 younger users had never inspected their feet

  • No participants knew footwear affected foot health

  • Users responded well to the idea of simple, actionable reminders

"If I get reminders like moisturise today or check for dryness, that sounds useful actually."

What I found:

  • 5 of 6 younger users had never inspected their feet

  • No participants knew footwear affected foot health

  • Users responded well to the idea of simple, actionable reminders

"If I get reminders like moisturise today or check for dryness, that sounds useful actually."

Insight: Users are not unmotivated. They lack cues and knowledge. This shifted my focus from persuasion to enablement.

Insight: Users are not unmotivated. They lack cues and knowledge. This shifted my focus from persuasion to enablement.

Key insight: Users are not lazy. They lack cues and knowledge. This reframed my challenge from persuasion to enablement.

Key insight: Users are not lazy. They lack cues and knowledge. This reframed my challenge from persuasion to enablement.

User Research

User Research

Mapping the Experience

Mapping the Experience

Mapping structure and experience before moving to screens.

Mapping structure and experience before moving to screens.

Problem

Problem

Diabetes-related foot complications are among the most preventable yet neglected health issues globally. According to the International Diabetes Federation, over 530 million people live with diabetes worldwide, and in India alone, 77 million adults are affected with the average age of onset now below 45 years.Despite this, existing digital health tools prioritise glucose monitoring and calorie tracking while treating foot care as secondary information, if it appears at all. My research confirmed this gap: none of the 7 diabetes apps I analysed offered personalised foot care guidance, and none addressed footwear at all. Research Question: How might behavioural design help diabetic users build preventive foot care routines before complications arise?
Diabetes-related foot complications are among the most preventable yet neglected health issues globally. According to the International Diabetes Federation, over 530 million people live with diabetes worldwide, and in India alone, 77 million adults are affected with the average age of onset now below 45 years.Despite this, existing digital health tools prioritise glucose monitoring and calorie tracking while treating foot care as secondary information, if it appears at all. My research confirmed this gap: none of the 7 diabetes apps I analysed offered personalised foot care guidance, and none addressed footwear at all. Research Question: How might behavioural design help diabetic users build preventive foot care routines before complications arise?

Working through ambiguity

Working through ambiguity

I broke the problem into small questions: when should the foot care surface be? How much attention should it ask for? What would users realistically do daily?

I broke the problem into small questions: when should the foot care surface be? How much attention should it ask for? What would users realistically do daily?

What the research revealed:

  • 7 apps analysed. None included foot care features.

  • 18+ months gap between symptoms and receiving footwear guidance from doctors

  • Fear-based messaging caused disengagement. Calm framing sustained interaction.

What the research revealed:

  • 7 apps analysed. None included foot care features.

  • 18+ months gap between symptoms and receiving footwear guidance from doctors

  • Fear-based messaging caused disengagement. Calm framing sustained interaction.

Design Rationale

Design Rationale

  1. Preventive Awareness Over Clinical Monitoring

  1. Preventive Awareness Over Clinical Monitoring

Rationale

Rationale

  • Existing apps prioritise clinical metrics like glucose and HbA1c, which users aged 40 to 60 found overwhelming. Reducing complexity became a core design goal.

  • Existing apps prioritise clinical metrics like glucose and HbA1c, which users aged 40 to 60 found overwhelming. Reducing complexity became a core design goal.

Why this mattered

Why this mattered

  • Clinical tracking dominated every app I reviewed. Users found it exhausting, not helpful for daily habits.

  • Clinical tracking dominated every app I reviewed. Users found it exhausting, not helpful for daily habits.

What I intentionally included

What I intentionally included

  • A lightweight foot log supports awareness over time using simple status cues instead of detailed measurements.

  • A lightweight foot log supports awareness over time using simple status cues instead of detailed measurements.

What I intentionally avoided

What I intentionally avoided

  • I explored continuous metrics and scoring early on but removed them. They added anxiety without supporting daily awareness.

  • I explored continuous metrics and scoring early on but removed them. They added anxiety without supporting daily awareness.

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  1. Breaking foot care into small daily actions

  1. Breaking foot care into small daily actions

What I chose

What I chose

  • Foot care was designed as a series of small, manageable actions rather than a single, overwhelming checklist.

  • Foot care was designed as a series of small, manageable actions rather than a single, overwhelming checklist.

Why this mattered

Why this mattered

  • Users across all ages responded to simplicity. Gentle prompts like "check for dryness" felt genuinely useful to them.

  • Users across all ages responded to simplicity. Gentle prompts like "check for dryness" felt genuinely useful to them.

What I intentionally included

What I intentionally included

Single-task prompts ("Log your foot condition") rather than multi-step checklists

Single-task prompts ("Log your foot condition") rather than multi-step checklists

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and more decisions.

and more decisions.

Design Response (Solution)

Design Response (Solution)

Rather than building another metrics-driven health dashboard, I designed for awareness and habit formation. The prototype centres on three core principles derived from research:

Rather than building another metrics-driven health dashboard, I designed for awareness and habit formation. The prototype centres on three core principles derived from research:

Principle 1: Minimise Cognitive Load Card-based layout. Large touch targets (48×48 dp). High contrast. Minimal text. Users aged 40 to 60 abandoned complex apps. Simplicity was essential.

Principle 2: Emotionally Safe Communication No alerts. No jargon. Calm, supportive phrasing throughout. Early "sad foot" icons were removed after Round 1. Users found them patronising.


Principle 3: Habit Formation Over One-Time Engagement Foot care structured as small daily actions, not checklists. Light acknowledgment ("Logged!") without pressure. Gamification was tested but removed. Users felt it was inappropriate for health.

Principle 1: Minimise Cognitive Load Card-based layout. Large touch targets (48×48 dp). High contrast. Minimal text. Users aged 40 to 60 abandoned complex apps. Simplicity was essential.

Principle 2: Emotionally Safe Communication No alerts. No jargon. Calm, supportive phrasing throughout. Early "sad foot" icons were removed after Round 1. Users found them patronising.


Principle 3: Habit Formation Over One-Time Engagement Foot care structured as small daily actions, not checklists. Light acknowledgment ("Logged!") without pressure. Gamification was tested but removed. Users felt it was inappropriate for health.

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Usability Evaluation and Iteration

Usability Evaluation and Iteration

2 rounds of testing (8 + 10 participants) Key changes: Reduced foot logging from 5 steps → 3 Removed "sad foot" icons (users found them gimmicky) Added "Why this suggestion?" tooltips Result: 83% opened twice in 3 days, 90% would recommend

2 rounds of testing (8 + 10 participants) Key changes: Reduced foot logging from 5 steps → 3 Removed "sad foot" icons (users found them gimmicky) Added "Why this suggestion?" tooltips Result: 83% opened twice in 3 days, 90% would recommend

What users actually told me: "This makes me actually check my feet—something I never did." "I never thought shoes matter this much, now I know what to look for."

What users actually told me: "This makes me actually check my feet—something I never did." "I never thought shoes matter this much, now I know what to look for."

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Reflection

Reflection

  • Shifted from reacting to visible problems toward designing for prevention, trust, and long-term behaviour


  • Learned that removing features (like playful metaphors) can strengthen design when users need a mature, respectful tone


  • Reinforced the importance of clarity and emotional safety for users already managing health-related stress

  • Shifted my approach from reacting to visible problems toward designing for prevention, trust, and long-term behaviour.

  • Learned to work through ambiguity by prioritising judgement over feature completeness — deciding what deserved attention and what should remain intentionally simple.

  • Reinforced the importance of clarity, emotional safety, and accessibility, especially for users already managing cognitive and emotional load.

  • Removing playful metaphors was a turning point, revealing that users valued a mature, respectful tone aligned with real health concerns.

  • Strengthened my interest in research-led, responsible design that supports better decisions over time rather than short-term interaction.


  • Shifted my approach from reacting to visible problems toward designing for prevention, trust, and long-term behaviour.

  • Learned to work through ambiguity by prioritising judgement over feature completeness — deciding what deserved attention and what should remain intentionally simple.

  • Reinforced the importance of clarity, emotional safety, and accessibility, especially for users already managing cognitive and emotional load.

  • Removing playful metaphors was a turning point, revealing that users valued a mature, respectful tone aligned with real health concerns.

  • Strengthened my interest in research-led, responsible design that supports better decisions over time rather than short-term interaction.

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Limitations

Limitations

  • Sample size (12 interviews, 18 tests) supports formative research but is not generalisable.


  • A 3-day testing window cannot validate long-term habit formation. A 4 to 8-week study would be needed.


  • Testing used a prototype, not a fully functional app with real notifications.

  • Sample size (12 interviews, 18 tests) supports formative research but is not generalisable.


  • A 3-day testing window cannot validate long-term habit formation. A 4 to 8-week study would be needed.


  • Testing used a prototype, not a fully functional app with real notifications.